Mar 09, 2008, 03:23 AM // 03:23
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#41
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The Greatest
Join Date: Feb 2006
Profession: W/
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I'm guessing it's just filler. The map would look weird if 1/4th of the map was empty. I wouldn't expect ANet doing anything with it.
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Mar 09, 2008, 06:37 AM // 06:37
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#42
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Wilds Pathfinder
Join Date: Mar 2007
Location: I live in an Igloo in southern BC, neer US border.
Guild: The Pig Pen [PIGZ] & We Aint All [NロロB]
Profession: Mo/D
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Quote:
Originally Posted by Vl Vl D
They could have just wanted land there for GW 2 map.
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exactly, GW2 takes place in the future of "eye of the north" and "tyria" , so it's probably just a hint as to a possible location for GW2.
OR
in Bonus mission pack, Tengu Accords is in the very bottom of cantha in the middle of the mountains to the south. Maybe it will be accessible there in GW2 by some special means (not via outpost)?
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Mar 09, 2008, 06:40 AM // 06:40
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#43
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Yeah, in GW2 something happens there. It all gets set on fire. For GW1, nothing.
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Mar 09, 2008, 06:42 AM // 06:42
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#44
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Wilds Pathfinder
Join Date: Mar 2007
Location: I live in an Igloo in southern BC, neer US border.
Guild: The Pig Pen [PIGZ] & We Aint All [NロロB]
Profession: Mo/D
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Hmmm , maybe the last Dragon boss, where that dragon from inside the Great Destroyer's lair goes?
hmm enough speculation, maybe wait till we get hard facts.
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Mar 09, 2008, 03:19 PM // 15:19
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#45
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Ascalonian Squire
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Or maybe there are frogs there?
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Mar 09, 2008, 03:59 PM // 15:59
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#46
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Krytan Explorer
Join Date: Apr 2006
Location: Belgium
Guild: none.
Profession: Me/
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i think it's just to make the continent a bit realistic
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Mar 09, 2008, 05:48 PM // 17:48
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#47
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Lion's Arch Merchant
Join Date: Apr 2007
Location: Czech Republic-Prague
Guild: [LUST]
Profession: R/
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or its just to make ppl angry...woo check this out uber big map imagine what can be there nice forest full of shiny new weapons dangerous island with uber new monsters...but eh u cant go there buwhhaha
wait for gw2
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Mar 10, 2008, 12:48 AM // 00:48
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#48
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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It seems a common misconception that having people leave GW1 will doom GW2, despite evidence to the contrary in a multitude of previous games, including in the RPG genre. For instance, by the time Diablo 2 came out, most of the people who had played Diablo 1 had moved on... and this somehow didn't stop Diablo 2 breaking records for sales!
There was a similar situation from Doom 2 to Doom 3, Warcraft 2 to Warcraft 3, Daggerfall to Morrowind, NWN1 to NWN2, Myst to Riven, and so on. There are too many examples on consoles to even start. Basically, people don't need to still be playing the original game to learn of, and like, its successor.
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Mar 10, 2008, 01:08 AM // 01:08
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#49
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Academy Page
Join Date: Dec 2005
Guild: Necros Mausoleum
Profession: W/
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Right now, that area probably belongs to the Mursaat. Think that it will become the northern part of the Human lands for GW2 since the humans are driven north-westward into the Divinity Coast land area.
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Mar 10, 2008, 01:45 PM // 13:45
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#50
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Wilds Pathfinder
Join Date: Jun 2006
Location: Isle of the Dead [CoC] GH
Guild: Company Of Corpses [CoC]
Profession: E/
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They're hiding Rurik there, hes alive! its a conspiracy
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Mar 10, 2008, 06:40 PM // 18:40
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#51
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Desert Nomad
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the island imo looks like a very big volcano island 8 i at least hope so, the world of GW needs one big volcano ^^)
And the volcano could be then home of one of the ancient dragons ^^.
However, ya..it really sucks and gets more and more annoying, to see, how much stuff anet lets unused about the hwole world of Tyria..
the world is like 20% used and 80% are only stupid fillers -.- this sucks...
I hope really, that Anet will make some more Add Ons with new content for us to fill those huge map holes with some content for us.
More Quests, more story, finally the missing elite areas about the other realms of the gods (lyssa, dwayna,melandru), more outposts that are soem really big towns in the style of real main towns, where more people can be in, then normal. more gameplay content, like new professions, that give us additional weapon types, like lances, whips, 2HAxes/Swords ect. or fighting styles, like Dual Weapon Fighting or bare handed/feeted martial Arts ...
The game has so extreme much potential for improvements, why wait for GW2, when much of those thigns can be done with some Add Ons for GW1.
Also some permaplayable new Minigames could be made (I'd love to have in GW a playable card game similar to FF8's card game about Monster Cards) Each Monster could have then their cards as rare drop ^^ and maybe those monster cards could be also used in a RO similar way as weapon/armor upgrades, so that thsoe cards will also have soem value.
Then could be also implemented at outposts Card Trader NPC's where you could eventually trade your cards against others from the NPC...
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Mar 10, 2008, 06:45 PM // 18:45
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#52
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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we should start a petition for more content like sorrows furnace for gw.....
I would love to see the rest of the map... uncovered.
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Mar 10, 2008, 07:38 PM // 19:38
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#55
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Quote:
Originally Posted by Phoenix Tears
The game has so extreme much potential for improvements, why wait for GW2, when much of those thigns can be done with some Add Ons for GW1.
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Because the things they really want to do can't be done with some add-ons for GW1.
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Mar 11, 2008, 04:11 PM // 16:11
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#56
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Krytan Explorer
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
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THEY HAVE TO LET US USE IT. omg sry Caps ...yeye on purpose
But it would be very nice to let us explore that part of the world... wouldnt be
even necessary to implant to much quests... just put all prophecies monsters
in it on lvl 20 or higher and explore the new parts.
Just make it worth while to look at
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Mar 24, 2008, 02:09 AM // 02:09
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#57
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Wilds Pathfinder
Join Date: May 2006
Location: The Tomb of Souls
Guild: DC
Profession: N/Me
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Quote:
Originally Posted by Scary
THEY HAVE TO LET US USE IT. omg sry Caps ...yeye on purpose
But it would be very nice to let us explore that part of the world... wouldnt be
even necessary to implant to much quests... just put all prophecies monsters
in it on lvl 20 or higher and explore the new parts.
Just make it worth while to look at
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Well, maybe have an elite skill that kicks ass in there too. Just to encourage people to go on in...
They probably won't end up doing anything with the area, but I wish they would!
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Mar 24, 2008, 02:25 AM // 02:25
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#58
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by recon54
Right now, that area probably belongs to the Mursaat. Think that it will become the northern part of the Human lands for GW2 since the humans are driven north-westward into the Divinity Coast land area.
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I thought of that as well that Black Island is home of the Mursaat or where the Seer comes from.
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Mar 24, 2008, 02:32 AM // 02:32
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#59
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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They should put reggae music and rastafarians on that island, and when we land they're like, "Hooray Beer!"
That would rule.
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